Main.cs の Start()に以下のスクリプトを追記
void Start()
{
GameObject.Find("/Horse").GetComponent<Horse>().Run();
leftHand=GameObject.Find("Left Controller").transform;
rightHand=GameObject.Find("Right Controller").transform;
var taremakuRoot = new GameObject("TaremakuRoot");
var taremaku = (GameObject)Resources.Load("Taremaku/Taremaku");
for (var i = 0; i < 340; i++) Instantiate(taremaku, new Vector3(14f * (i / 170 * 2 - 1), 1.25f, 5.94f * (i % 170 + 1)), Quaternion.Euler(0f, 90f, -90f), taremakuRoot.transform);
var matoRoot = new GameObject("MatoRoot");
var matoObj = (GameObject)Resources.Load("Mato/Mato");
GameObject[] mato=new GameObject[12];
for (var i = 0; i < 12; i++) Instantiate(matoObj, new Vector3(-7f, 2.75f, 503f + 45f * i), Quaternion.Euler(0f, 90f, 0f), matoRoot.transform);
}